Oops I Did It Again Heavy Tf2
This is an edited/fanmade Super Nail Bros. moveset for The Heavy Weapons Guy, one of the nine Mercernary classes in Team Fortress two.
Contents
- 1 Attributes
- i.1 Gimmicks
- 2 Moveset
- ii.1 Standard Attacks
- two.2 Grabs & Throws
- 2.3 Specials
- three Animations & Aesthetics
- three.1 Alternate Costumes
- 3.2 Animations
- 3.3 Associated Music
- 3.iv Kirby Chapeau
- iv Classic Mode: The Nigh Dangerous Game
Attributes
The Heavy, equally his name implies, is an incredibly heavy fighter, easily going into the Super Heavyweight category alongside Bowser and Donkey Kong. The Heavy is able to embrace both long range and close range with ease, making him a very threatening opponent in the right easily. The Heavy can even comprehend medium ranged attacks too thanks to his gun, the "Family Business". With tools like these, Heavy is defintely a canindate for deadliest heavyweight Smash fighter.
- Clamber: No
- Wall Cling: No
- Wall Jump: No
- 2 standard jumps
Gimmicks
Sandvich Meter: The Heavy'southward gimmick is directly related to his Downwards Special, which will exist covered below. The meter will slowly fill up up during the match. At around ane minute and 20 seconds, the meter volition be full and Heavy will be able to use his Downwardly Special. However, if Heavy is interrupted during the utilise of this special, the meter will go back down and Heavy volition have to look another minute and xx seconds.
Moveset
Standard Attacks
- Jab: Heavy throws two punches, before his final punch beingness an uppercut, knocking the opponent into the air.
- Dash: Heavy charges at his enemy, performing a body slam assault.
- Side Tilt: Heavy kicks his leg out at his opponent.
- Upwards Tilt: Heavy does a headbutt, similar to Rex Dedede'southward Up Tilt.
- Downward Tilt: Heavy performs a shin kick, laughing every bit he does this.
- Neutral Aeriform: Heavy performs a body slam-like assail, spinning around in a circle similar to Wario's N-Air.
- Forward Aerial: He pulls out Sasha and swings it front of him.
- Back Aerial: Heavy slams his back behind him like to Wario'southward Back Aerial.
- Up Aerial: Heavy pulls out Sasha and fires to a higher place him briefly, being a multi-striking movement like Dedede'southward U-Air.
- Down Aerial: Heavy goes into a cannonball position and slams into his opponents below.
- Forward Smash: Heavy takes out his Gloves of Running Urgently and reels his fists back, delivering a fast double punch attack with explosive results.
- Up Smash: Heavy lifts upwardly a barbell, swinging it upward with powerful force. Not only bang-up for KOs, but also a dandy arm workout.
- Down Smash: Heavy takes out Sasha and rapid fires a few shots at the opponent, similar to Mii Gunner'southward F-Smash.
Grabs & Throws
- Take hold of: Heavy reaches for his opponent, attempting to grab them.
- Pummel: Heavy headbutts the opponent.
- Forward Throw: Heavy slams the opponent into the footing, causing a basis bounce as they're knocked away.
- Dorsum Throw: Heavy tosses the opponent bated, bouncing off the footing twice as a event of this.
- Upward Throw: Heavy uppercuts the opponent past the chin, sending them flying upwards.
- Downwards Throw: Heavy slams the opponent onto his knee joint, breaking their backs earlier throwing them bated.
Specials
Input | Reference | Proper name | Description |
---|---|---|---|
Neutral Special | Sasha | Heavy pulls out his trusty minigun Sasha, as he proceeds to open burn bullets at his opponent. Depending on which direction the actor is belongings determines which direction Heavy will burn Sasha at. Some other factor that's to exist considered is how long the player holds downwardly the B push button, which determines how long Heavy fires his minigun. Sasha tin can burn down for around ten seconds before it runs out of ammo and Heavy is forced to reload. The minigun has around a ten second cooldown before Heavy is able to fire it again. | |
Side Special | Family unit Business | Heavy pulls out his shotgun, the Family Business organization, and fires at the opponent. While the Family unit Business organization is out, Heavy can move around and fifty-fifty exercise a single spring while the gun is equipped. To fire, the role player merely needs to press the B push button once again to fire a singular shot at the opponent. Depending on how close the opponent is to Heavy determines how much damage and knockback the Family Business organisation does. If the opponent is closer, it'll do more harm and knockback than if the opponent is farther away. Heavy can burn down around 6 shots earlier he must await x seconds for the cooldown. If Heavy is striking while moving around with the Family Business in hand, he'll lose his gun and take to pull it out again. | |
Up Special | Killing Gloves of Boxing | Heavy puts on his Killing Gloves of Boxing and performs up to 3 vicious uppercuts, each one activated past pressing B during the move. Nonetheless, this move is really only useful for going upward and isn't dandy for going sideways, only on the battleground, it tin can exist a dangerous assail. The offset two uppercuts practise around ten% harm while the final uppercut tin do at least xv% impairment. | |
Downwardly Special | Sandvich | This move is straight continued to Heavy's gimmick mentioned in a higher place. Heavy volition cease his fighting for a moment and begin to feast on his Sandvich, gaining wellness back once he'due south devoured it (around twenty% is healed). It takes effectually three.5 seconds to eat his sandvich, and the move tin can't be cancelled out of. Nonetheless, if Heavy is injure during his Sandvich eating animation, his sandvich will intermission and he must wait until his meter fills support over again to have another sandvich. | |
Final Smash | ÜberCharge | Heavy will call in the Medic for backup; the Medic responding by rushing in in front end of the Heavy. If the opponent gets hit by the Medic charging in, the Final Smash will go on with the Medic going behind Heavy and firing his Medi Gun at the Heavy, engulfing the Heavy in a reddish chrome colour. The Heavy yells, "I AM BULLET PROOF!" and proceeds to open up fire Sasha at his opponents, interim similar to Samus's Concluding Smash. The opponents caught in Heavy's fire will recieve massive harm and knockback, almost guarenteeing a KO. The Concluding Blast lasts for around 20 seconds earlier the Medic volition disappear and the Heavy volition let out a belly laugh. |
Animations & Aesthetics
Alternating Costumes
- Costume 1 - Red: Heavy'south standard color palette.
- Costume 2 - Blueish: His BLU colour palette.
- Costume 3 - Robot: Robot Heavy from the Mann vs Car event.
- Costume 4 - Chicken Kiev: Heavy's Chicken Kiev cosmetic item.
- Costume 5 - Bear: Heavy's Bear cosmetic item.
- Costume 6 - Minks Beef: Heavy'south Minsk Beef cosmetic particular.
- Costume vii - Heavy Arms Officer Heavy'southward Artillery Officeholder cap cosmetic item.
- Costume viii - Grand Duchess Tutu: The Grand Duchess Tutu cosmetic item
Animations
- On-Screen Appearance: Heavy walks out from the Engineer'south teleporter, maxim "Hit me, I cartel you!"
- Taunt i: Heavy performs a series for 4 large muscle flexes, laughing at his opponents.
- Taunt 2: Heavy does iv 1 armed push ups, earlier getting dorsum to his feet.
- Taunt 3: Heavy performs his Finger Gun taunt. Similar to Luigi'due south Downward Taunt, if the opponent is too close to this movement, information technology will cause harm to them. Withal, what makes this dissimilar is that instead of knocking them into the air, the move acts every bit an instant kill, and tin break shields.
- Victory 1: Heavy does his Kazotsky Kick in celebration.
- Victory 2: Heavy lets out multiple shots from Sasha as he lets out a loud belly express mirth.
- Victory 3: Heavy and the other TF2 Mercenaries all come up together to practise this iconic grouping shot from the game'due south official artwork.
- Round Loss: The Heavy claps violently and grits his teeth.
Associated Music
- Victory Jingle: Victory! Team Fortress 2
- Archetype Credits: Chief Theme Medley (Squad Fortress 2)
Kirby Hat
Kirby dons Heavy's bullet vest that he wears around his shoulder.
Classic Manner: The About Dangerous Game
A reference to Heavy's dangerousness on the battlefield, simply too a reference to the story written past Richard Connell. Heavy'due south Classic Mode has him face against characters who are similar to the other Mercenary classes of TF2.
Circular | Opponents | Stage | Music | Notes |
---|---|---|---|---|
Round 1 | Ness | Onett | Onett Theme/Winters Theme (Earthbound/Mother) | Represents the Sentinel |
Round 2 | Dr. Mario | Mario Circuit | Mario Excursion (Mario Kart vii) | Represents the Medic |
Circular 3 | Sheik | Temple | Temple (Boom Bros Melee) | Represents the Spy |
Round 4 | Incineroar | Pokemon Stadium | Pokemon Red/Bluish Medley (Pokemon Ruby-red and Blue) | Represents the Pyro |
Round five | Mega Human | Wily Castle | Bomb Man Stage (Mega Man) | Is armed with the Killer Eye Item. Represents the Engineer. |
Round 6 | Ophidian | Shadow Moses Island | Yell "Expressionless Cell" (Metal Gear Solid 2) | Is armed with a Bomb-Omb, Smart Bombs are scattered around the stage. Represents the Demoman. |
Bonus Game | ||||
Final Round | Galleom | Galleom'due south Arena | Boss Boxing (Super Boom Bros Brawl) | Represents the Mann vs Machine effect. |
Source: https://smashmovesetfanon.fandom.com/wiki/Heavy_Weapons_Guy/Hipper
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